To distinguish between them, there could be a custom label placed on each button. You may even assign the same simulated device to several buttons, each with unique settings. Custom settings and labels for buttons. The MixChecker buttons have several adjustable parameters.Save your selection to several button sets together with stereo base width and volume level for each button. Create sets of simulations. Drag the selected simulations in any order to the MixChecker button.New simulations. All characteristics are newly measured, the processing engine is completely different with lower latency and phase linearity.Remote control from iOS, Android and browsersĮverything! Even though the interface has the same elegance and ease of use as the original MixChecker.Simulations of many additional consumer devices.With tons of new features, the two let you simulate the exact surroundings and devices of your listeners. It can be done quickly and easily with MixChecker or MixChecker Pro. Simulate the devices and environment of your audience to make your mix exceptional for everyone!Įveryone who mixes content for the audience has to make sure that the mixes sound great on every consumer device. MixChecker Pro Upgrade (Existing MixChecker users can Upgrade to the Pro version and save 70%!) macOS 10.8 or higher (macOS 11 Big Sur + Apple M1 Silicon supported).Īvailable in VST, VST3, Audio Units and AAX formats (64-bit only).You can also click to solo a frequency band allowing you to zone in on the intricate differences between your mix and your references. ![]() The visuals in the Trinity Display show you how your EQ balance, stereo width and compression compares to your reference track. The Level Match button will allow you to compare your mix to the reference tracks without bias, allowing you to make informed mixing decisions. ![]() Your mix will most likely be a lot quieter than your reference tracks giving you the misconception that it has a weaker bass and less clarity in the high frequencies. Drag and drop the reference tracks you want to use onto the Wave Transport. REFERENCE should come after your metering plugin but before any speaker / headphone calibration software (if you use it). ![]() Load up an instance of REFERENCE as the final plugin on your master bus.
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